AT A GLANCE
The public demo names Warrior, Ranger, Berserker and Mage. The announced Early Access setup gives each two weapons; a third per class and broader gender options are future plans, not current promises for the demo.

Four classes in the public demo
XLGAMES lists Warrior, Ranger, Berserker and Mage as playable in the demo. Official class profiles describe different weapon paths: front-line sword combat, ranged and hatchet combat, heavy axe or hammer combat, and elemental or close-range magic. The roles below describe the announced identities, not a healer/tank/DPS queue.
Sources: Official demo is now live (19 Oct 2026)Official Warrior class profile (2026)Official Ranger class profile (2026)Official Berserker class profile (2026)Official Mage class profile (2026)
How class and weapon choices fit together
The current Early Access description says four classes with two weapons each. Weapon traits shape skills and build choices; the official progression article describes separate trait trees for each weapon. XLGAMES plans a third weapon for each class later, so do not treat promotional class profiles as a complete live roster.
Sources: Official Steam store and Early Access details (checked 21 Oct 2026)Official developer article: how progression works (15 Oct 2026)
Healer, assassin, classless and character limits
The current official demo list does not name a healer, assassin or classless option. Those labels are not confirmed for this build. XLGAMES says expanded gender options are planned, starting with selected classes; the current public material does not specify the exact class-by-class choices. Race restrictions and the complete character-creation matrix are not officially documented in the sources checked.
Sources: Official Steam store and Early Access details (checked 21 Oct 2026)Producer Ham: Steam Next Fest demo details (18 Oct 2026)
Editorial scope
This is an independent guide project and is not affiliated with XLGAMES. Announcement dates, game-stage status and player reports are kept distinct. Promotional artwork is contextual and does not establish that a feature is playable.